Set in the year 1748, chronologically 50 years after Castlevania II: Simon's Quest and 44 years before Castlevania: Rondo of Blood. Two years prior to the game's beginning, Maxim Kischine left on a training expedition in order to cope with his self doubt after Juste Belmont was chosen over him to receive the legendary whip of the Belmont Clan, the Vampire Killer. Two years later, …
Often considered the "black sheep" of the Castlevania GBA series, this Harmony of Dissonance interview with director Takashi Takeda and producer Koji Igarashi was originally featured in the Japanese NTT-PUB strategy guide and covers the game's design and conception. Readers may be surprised to hear how much Takeda loved and drew inspiration from the early …
Gameplay []. Gameplay in Harmony of Dissonance follows the model established in the series' "reinvention" with the release of Castlevania: Symphony of the Night.At heart the game is a 2D action-RPG with level design based on similar principles to the Metroid series. The player collects new equipment and skills by exploring the game's castle setting and fighting increasingly …
The Good Harmony of Dissonance is the second game of the Castlevania series for the Game Boy Advance system. It has many new features, bigger sprites, a new magic spell system based on spell books instead of the DSS system seen in Castlevania: Circle of the Moon and two castles (which are the same one with a different look).